There are spawn points for other vehicles so multiplayer may work, but is completely untested. No AI at the moment so offline is limited to hotlap and practice. ***WORK IN PROGRESS*** Please bear this in mind with regards to feedback Not sure how the physics will hold up further off road, but had a couple of big offs in testing and it seemed ok. Pushed the invisible walls back a long way, as commonly requested. Many thanks to all who pointed them out via the support thread or direct message.
Hopefully all the physics issues in the previous version are fixed. Timing is set up to work anti-clockwise on all layouts I'm not aware of any way to remove the #1 pit lolipop guy when in Hotlap which is annoying These have Hotlap starts and Multiplayer spawn points, number of which varies by location as follows. Tested on the latest CSP preview 0.1.76p63, something's broken the displacement on the walls so I'm sticking with the 0.1.76p1 for that reason.Īdded additional layouts with start points in Middleton-in-Teesdale, Stanhope, St. Now includes CSP config in 'asssettocorsa/content/tracks/highforce/extension'.Īny 'highforce.ini' file in 'assettocorsa/extension/config/tracks/loaded' should be removed to prevent conflicts.